The Quest Log: June 2, 2017

The weekend is here again, Gamers! Oh, and we’re officially in June. The first show of pre-E3 kicks off a week from tomorrow, which means that it’s the calm before the storm. Even still, Nintendo made certain we’d have something to report to you today on the Quest Log. Check it out:

At Last, Nintendo Details Online Service

Nintendo’s finally explained what gamers can expect from their upcoming online service for the Switch when it launches next year. The cost is a surprising $20/year (or $4/month) and will grant players access to online multiplayer. Social interactions, such as chat and syncing up with friends, will be handled via a “smart device app” that will connect to your Switch. While it’s still not official how that will work, exactly, it doesn’t exactly look elegant.

What appears to be the most exciting aspect of the service, however, and potentially a game-changer for Nintendo is that it looks like subscribers will now be granted access to a Netflix-style library of classic titles. Quoting the site: “Subscribers will get to download a compilation of classic titles with added online play, such as Super Mario Bros. 3, Baloon Fight, and Dr. Mario.” When Kotaku reached out to Nintendo for clarification, they went on to explain that NES titles would come first but that SNES titles would up for future consideration.

Nintendo Switch Online will officially launch sometime in 2018. In the meantime, Switch owners will be able to continue playing online for free.

Fallout 3, New Vegas, and Oblivion Go DRM-free on GOG

Three of Bethesda’s classic, sprawling open-world RPGs have been added to the catalog at, where they join the older The Elder Scrolls and Fallout titles. New product releases on digital retailers don’t typically count as game news for the Quest Log, but there’s an interesting twist on this one. As with all GOG’s games, these three new additions are DRM-free, which means that the Steam and Windows LIVE digital rights management checks have been patched out, presumably by GOG themselves.

Microsoft’s late DRM and PC gaming service was shut down a number of years ago, creating complications for games who relied on the service to check for authenticity. An official patch for Fallout 3 relegated the problem to a minor inconvenience, but it’s nice to see that after all these years, gamers can now pick up a copy of the game that just, simply works (as well as Bethesda games ever work).

The Quest Log: March 22, 2017

Welcome back to The Quest Log, where we cover the hottest highlights in gaming news. It’s been a while since our last update, so we’ve got plenty to talk about.

Impassioned Fans Are Modding Red Dead Redemption into GTA V

Over on, a team of modders called .White have announced a rather ambitious project: modding the entirety of Red Dead Redemption into the PC version of Grand Theft Auto V. Given that Rockstar have never released an official port of their Spaghetti Western masterpiece, the mod might be PC fans’ best shot of actually experiencing the game, assuming Rockstar doesn’t shut it down. .White promises a trailer of the mod will be available this summer.

GOG Galaxy Leaves Beta with Version 1.2 Update, Gets Cloud Saves

GOG (formerly Good Old Games) have announced the features to be included in version 1.2 of their optional game client and launcher, GOG Galaxy. The DRM-free digital retailer will be bringing cloud-enabled game saves, a true in-game overlay, and a built-in FPS counter among other cool new tools, bringing it even closer to the feature-rich standard of Steam’s mandatory game client. The update also marks the end of the client’s “beta” status.

Blizzard Are “Open-minded” about Potential Overwatch Map Editor

On the official Blizzard forums, Overwatch director Jeff Kaplan responded to a thread in which fans were pining for a map editor to be released for the hit team-based shooter, suggesting it was something they’d like to pursue but that “because Overwatch was made with a brand new engine, this is not a small task or one that can happen any time soon.” He added that they “believe heavily in user-made content,” and that an editor was on their “long-term road map.”

Nintendo Responds to JoyCon Wireless Problems

Even if they might affect a minority of the hardware, JoyCon wireless connectivity issues have been one of the more widely reported hardware issues plaguing Nintendo’s Switch. If you’re like me and can make your left JoyCon controller disconnect at will, you’ll be pleased to hear that Nintendo’s finally given an official response on the situation, saying that the issue is caused not because of a faulty design but by a “manufacturing variation” that impacted a relatively small number of shipped units. The fix for the issue appears to be relatively simple: a small piece of conductive foam. It’s easy enough that some Redditors are already posting images of their own self fixes, but Nintendo’s also offering to install the foam for impacted users with a turnaround of “less than a week.”